Monsters

This page shows a list of monsters appearing from Xostya.

Overview
Monsters from Xostya were limited to six special abilities, but it does not even include the usage of magic involved. Most of the abilities were centered on roles for recovery, attack, defense, and support purposes. It was extremely rare for them to have any other types of abilities besides that. The only ones who were able to utilize the vast variety of magic in Xostya were none other than players. Additionally, weaker monsters like zombies and skeletons tend to spawn faster than stronger monsters. When encountering players nearby, monsters could detect them with their programmed senses which are vision, hearing, smell, and magic.

Powerful monsters like Eight-Edge Assassins or Fenrir are known to be found crawling around in the unexplored regions. It was revealed monsters that burrow through the earth were capable of sensing their opponents’ location and where they are at through the vibrations made in the ground. While so, demihumans were the kind who grew stronger with age.

Trivia

 * Monsters, who lived a long life, grow very powerful, famed as superior specimen, and in many cases they would be classified as a different kind of being from their parent race.


 * In order to manage monsters like golems or the undead, who were immune to mental manipulation, players with the role as a tank had to use certain specialized hate control skills on them.


 * Monsters with the ability to regenerate could not completely resist attacks. Such attacks are able to shut down their regeneration.


 * While mindless magical beasts tended to attack using physical strength, the intelligent ones though, often used the power of magic rather than through brute force.


 * Some monsters had hardened eyelids which could deflect even the likes of swords imbued with ki or aura.