Ritual

Rituals (大儀式) are magic ceremonies consisting of a series of actions performed by magic casters who hailed from different affiliations in Xostya. It can also be treated as a form of traditional, cultural ceremony upheld by various families, tribes or organizations.

Background
Tier Magic is the main magical craft that flourishes Xostya. Despite years of study and research, the inhabitants of Xostya barely comprehend its power. Whereas the Players, who originally brought its power, could easily cast spells of the 6th tier and above, the average magical standard in Xostya is at 2nd or 3rd tier. For that reason, rituals are used as a means to bypass those limitations.

In addition to that, they enable magic casters working in unity to achieve levels of magical phenomena that can't be normally acquired in living time. Magic casters in Xostya perform rituals to gain further access in using spells that are said to be impossible to achieve under normal conditions. For instance, there was one country in particular that conducted a large-scale ritual to use magic spells of the 6th Tier, 7th Tier and possibly beyond which is the 8th Tier.

Within Xostya setting, some rituals are viewed as a traditional norm for different groups culturally. The family tradition is designed so by killing monsters that look exactly similar to humans. This way, it will ease any mental trauma if an heir has to kill again in the near future. Whereas for the Lizardmen people from the Great Lake, they live in tribes that have a caste system where the chief is the highest. The chief is selected not based on bloodline but in a special ritual where the strongest is put in charge above all. Such ritual to decide the chief is held once every few years.

Mechanics
Rituals tend to vary in different uses and purposes. The necessary components for performing a ritual depends on several factors: the skill of the focal user, special items, type of magic, etc. However, fundamentally, the purpose of all rituals is to temporarily increase one’s magic power by concentrating on the magic power of a group into one person.

The rules or conditions of Ritual casting are as follow:


 * A person or thing is required in the center of the ritual. [V2, V10, V12]


 * The more Magic Casters the faster the time it is to cast. [V4]


 * An ability to transfer power is needed. [V4]


 * At the Lizardmen's current level, they could only use a ritual to cast one tier above. [V4]


 * Allows Meta Magic Enhancement, particularly Over Magic.


 * Theocracy's rituals are limited to rituals of two tiers above.

List of Rituals

 * Death Spiral
 * Last Holy War
 * Planar Eye
 * Ritual of Holy Fire

Trivia

 * Wild Magic also utilizes rituals.